hile kodlarım var ama nasıl olacak sqf uzatılı

MichaveLi

Katılımcı Üye
11 Ağu 2015
296
0
arkadaşlar bir oyun için hile kodum var ama sqf. uzatılı nasıl yapacam kodu direk yapıştırınca çalışır mı hile

// dllmain.cpp : Defines the entry point for the DLL application.
#include <windows.h>
#include "MD5.h"
#include <iostream>
#include <vector>
#include <tlhelp32.h>
#include <Psapi.h>

using namespace std;
bool Thermale = false;
bool GodModee = false;
bool Care = false;
bool NVe = false;
bool fate = false;
bool Carge = false;
bool grasse = false;
DWORD INSANITYBASE = (DWORD)GetModuleHandle("arma3.exe");
DWORD World = INSANITYBASE + 0x15FD338;

bool comp(BYTE* data, PBYTE byte, PCHAR mask) {
for (; *mask; ++mask, ++data, ++byte)
if (*mask == 'x' && *data != *byte)
return false;
return (*mask) == NULL;
}

DWORD SCAN(PBYTE byte, PCHAR mask) {
MEMORY_BASIC_INFORMATION mbi;
PCHAR addr = 0;
while (sizeof(mbi) == VirtualQuery(addr, &mbi, sizeof(mbi))) {
addr += mbi.RegionSize;
if (mbi.RegionSize < strlen(mask)) continue;
if (mbi.State != MEM_COMMIT) continue;
if (mbi.Type != MEM_PRIVATE) continue;
if (mbi.Al********Protect != PAGE_READWRITE) continue;
if (mbi.Protect & (PAGE_GUARD | PAGE_NOCACHE | PAGE_NOACCESS)) continue;
mbi.RegionSize -= strlen(mask);
for (DWORD i = (DWORD)mbi.BaseAddress; i < (DWORD)mbi.BaseAddress + mbi.RegionSize; i++) {
if (comp((BYTE*)(i), byte, mask)) {
return(i);
}
}
}
return 0;
}

DWORD INSANITYMain(){
DWORD ADRESS = SCAN((PBYTE)"\x5B\x22\x6F\x6E\x4C\x6F\x61\x64\x22\x2C\x5F\x74\x68\x69\x73\x2C\x22\x52\x73\x63\x44\x69\x73\x70\x6C\x61\x79\x49\x6E\x73\x65\x72\x74\x4D\x61\x72\x6B\x65\x72\x22\x2C\x27\x47\x55\x49\x27\x5D\x20\x63\x61", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
DWORD ADRESS2 = SCAN((PBYTE)"\x5B\x22\x6F\x6E\x4C\x6F\x61\x64\x22\x2C\x5F\x74\x68\x69\x73\x2C\x22\x52\x73\x63\x44\x69\x73\x70\x6C\x61\x79\x49\x6E\x73\x65\x72\x74\x4D\x61\x72\x6B\x65\x72\x22\x2C\x27\x47\x55\x49\x27\x5D\x20\x63\x61", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
char NEWL[] = "["onLoad",_this,"RscDisplayInsertMarker",'GUI'] call compile preprocessfilelinenumbers "insanity.sqf"";
char OLDL[] = "["onLoad",_this,"RscDisplayInsertMarker",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";
AllocConsole();
freopen("CONOUT$", "w", stdout);
std::cout << "Insanity presents ArmA3" << std::endl;
std::cout << "Numpad 0 For BaseOffset" << std::endl;
std::cout << "NumPad 1 to Unlock Car (From Inside)" << std::endl;
std::cout << "NumPad 2 for No Grass On/Off" << std::endl;
std::cout << "NumPad 3 for Thermal Vison On/Off" << std::endl;
std::cout << "NumPad 4 for Car God Mode On/Off" << std::endl;
std::cout << "NumPad 5 for No Fatigue On/Off" << std::endl;
std::cout << "NumPad 6 for Night Vison On/Off" << std::endl;
std::cout << "NumPad 7 for God Mode On/Off" << std::endl;
std::cout << "NumPad 8 for Teleport To Cursor On Map (Watch Out For Infistar)" << std::endl;
std::cout << "NumPad 9 to Unlock Car" << std::endl;
std::cout << "Home Key for Speed Hack On/Off (Getting worked on)" << std::endl;
std::cout << "Left Arrow Key for Script Execution Of insanity.sqf" << std::endl;
std::cout << "| Instructions For Execution - Hold Left Arrow Down |" << std::endl;
std::cout << "| Than Go To The Map And Make A Map Marker Than Your Done|" << std::endl;
DWORD INSANITYBASE = (DWORD)(GetModuleHandle("arma3.exe"));
DWORD World = (DWORD)(INSANITYBASE + 0x15FD338);
while (1) {
if (GetAsyncKeyState(0x60)) {
printf("World: 0x%x \n", World);
Sleep(1000);
}
if (GetAsyncKeyState(0x61)) {
//so local player 1704 -> 0x4 + 0xBE8 int32 0
DWORD Car = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1704) + 0x4) + 0xB88);
//DWORD CarOpen = (*(DWORD*)(Car + 0x4) + 0xBE8);
*(INT32*)Car = 0;
printf("Unlocked From Inside\n");
Sleep(100);
}
if (GetAsyncKeyState(0x62)) {
grasse = !grasse;
Sleep(250);
if (!grasse) {
DWORD Grass = (*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1D24);
*(float*)Grass = 15.0f;
printf("No Grass Off\n");
}
if (grasse) {
printf("No Grass On\n");
}
}
if (grasse) {
DWORD Grass = (*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1D24);
*(float*)Grass = 50.0f;
}
if (GetAsyncKeyState(0x63)) {
Thermale = !Thermale;
Sleep(250);
if (!Thermale) {
printf("Thermal Off\n");
}
if (Thermale) {
printf("Thermal On\n");
}
}
if (Thermale) {
//world + local player0x170C + 0x4 + thermal offset0xD6C
DWORD wand = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x170C) + 0x4) + 0xCC1);
*(BYTE*)wand = 1;
}
if (GetAsyncKeyState(0x64)) {
Care = !Care;
Sleep(250);
if (!Care) {
//world + 0x14 +0x88 +0x4 +0x128 BYTE set to 1
DWORD CarGod = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x170C) + 0x4) + 0x128);
*(bool*)CarGod = 1;
printf("Car God Mode Off\n");
}
if (Care) {
DWORD CarGod = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x170C) + 0x4) + 0x128);
*(bool*)CarGod = 0;
printf("Car God Mode On\n");
}
}
if (GetAsyncKeyState(0x65)) {
fate = !fate;
Sleep(250);
if (!fate) {
printf("No Fatigue Off\n");
}
if (fate) {
printf("No Fatigue On\n");
}
}
if (fate) {
//world + 170C + 0x4 + 0xD54 FLOAT
DWORD FAT = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x170C) + 0x4) + 0xD04);
*(float*)FAT = 0.0f;
}
if (GetAsyncKeyState(0x66)) {
NVe = !NVe;
Sleep(250);
if (!NVe) {
DWORD nv = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x170C) + 0x4) + 0xCBE);
*(bool*)nv = 0;
printf("NV Off\n");
}
if (NVe) {
DWORD nv = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x170C) + 0x4) + 0xCBE);
*(bool*)nv = 1;
printf("NV On\n");
}
}
if (GetAsyncKeyState(0x67)) {
GodModee = !GodModee;
Sleep(250);
if (!GodModee) {
//kk so baze + 0x1704 + 0x4 + 0x128
DWORD Goder = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1704) + 0x4) + 0x128);
*(bool*)Goder = 1;
printf("God Mode Off\n");
}
if (GodModee) {
DWORD Goder = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1704) + 0x4) + 0x128);
*(bool*)Goder = 0;
printf("God Mode On\n");
}
}
if (GetAsyncKeyState(0x68)) {
//local player is: world + 1704 + 0x4 +0x68 x:0x28 y:0x2C z:0x30
//Map Cursor (ALSO NORMOL CURSOR TARGET) WORLD + 0x14 x:0x38 y:0x3C z:0x40
//local player
DWORD INSANITYISLIFEX = (*(DWORD*)(*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1704) + 0x4) + 0x68) + 0x28);
DWORD INSANITYISLIFEY = (*(DWORD*)(*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1704) + 0x4) + 0x68) + 0x2C);
DWORD INSANITYISLIFEZ = (*(DWORD*)(*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x1704) + 0x4) + 0x68) + 0x30);
//Cursor Target
DWORD PORNX = (*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x14) + 0x38);
DWORD PORNXX = (*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x14) + 0x3C);
DWORD PORNXXX = (*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x14) + 0x40);
*(float*)INSANITYISLIFEX = *(float*)PORNX;
*(float*)INSANITYISLIFEY = *(float*)PORNXX;
*(float*)INSANITYISLIFEZ = *(float*)PORNXXX;
printf("Teleported\n");
Sleep(100);
}
if (GetAsyncKeyState(0x69)) {
//0x14 -> 0x88 -> 0x4 -> 0xBE8
DWORD Unlock = (*(DWORD*)(*(DWORD*)(*(DWORD*)(INSANITYBASE + 0x15FD338) + 0x94) + 0x4) + 0xB88);
*(INT32*)Unlock = 0;
printf("Unlocked\n");
Sleep(100);
}
if (GetAsyncKeyState(0x25)) {
memcpy((LP****)ADRESS, &NEWL, sizeof(NEWL));
Sleep(2);
memcpy((LP****)ADRESS2, &OLDL, sizeof(OLDL));
//DWORD addre = sizeof oldstr;
}
Sleep(2);
}
return 0;
}

bool WINAPI DllMain(HINSTANCE hInst, DWORD dRes, LP**** lRes)
{
if (dRes == DLL_PROCESS_ATTACH) {
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&INSANITYMain, NULL, NULL, NULL);
}
return true;

}

kodlar bunlar ve insanity.sqf olarak kaydedecegim ama bunlar nasıl yapılır hiç anlamam yardım edermisiniz
 
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